THE ULTIMATE GUIDE TO تاريخ الواقع الافتراضي

The Ultimate Guide To تاريخ الواقع الافتراضي

The Ultimate Guide To تاريخ الواقع الافتراضي

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تعتبر تقنية الواقع الافتراضي واحدة من الابتكارات التكنولوجية التي كانت قريبة من الاعتماد الجماهيري لعقود، ورغم ذلك لا تزال تحتفظ بمكانتها كفئة متخصصة.

In the 1950s, the favored cultural impression of the computer was that of a calculating equipment, an automated Digital Mind able to manipulating info at previously unimaginable speeds. The appearance of additional cost-effective next-generation (transistor) and third-technology (built-in circuit) desktops emancipated the devices from this narrow perspective, As well as in doing this it shifted interest to ways that computing could augment human potential rather then only substituting for it in specialized domains conducive to range crunching. In 1960 Joseph Licklider, a professor with the Massachusetts Institute of Technological innovation (MIT) specializing in psychoacoustics, posited a “man-Laptop or computer symbiosis” and utilized psychological concepts to human-Personal computer interactions and interfaces.

In 1965 Sutherland outlined the qualities of what he known as the “supreme Show” and speculated on how computer imagery could assemble plausible and richly articulated virtual worlds. His Idea of such a environment started with Visible representation and sensory enter, however it didn't finish there; he also known as for numerous modes of sensory enter. DARPA sponsored function through the sixties on output and enter units aligned using this type of vision, including the Sketchpad III technique by Timothy Johnson, which introduced 3-D sights of objects; Larry Roberts’s Lincoln Wand, a method for drawing in 3 Proportions; and Douglas Engelbart’s creation of a brand new enter device, the computer mouse.

يعتبر هذا الأمر مهماً للغاية في مواقف التدريب الخطرة مثل التدريبات العسكرية والمجالات الهندسية الخطرة.

على الرغم من أن دوار الحركة أصبح أقل شيوعًا مما كان عليه في الماضي، إلا أنه لا يزال يؤثر على بعض المستخدمين. حتى يتم معالجة هذه المخاوف، قد تبقى الاعتمادية العامة بعيدة المنال.

كما أفادت العديد من المصادر، تستعد سامسونج لإعادة دخول سوق الواقع الافتراضي مع سماعة رأس جديدة وربما نظارات واقع معزز.

ربما يكمن مفتاح فتح إمكانيات الواقع الافتراضي في إيجاد ذلك التطبيق الثوري المراوغ، أو قد يكون في تلاقي عوامل متعددة: محتوى جذاب يتجاوز الألعاب، أجهزة مدعومة بالذكاء الاصطناعي بأسعار معقولة، وتصاميم مريحة وخفيفة.

Tasks funded by these organizations and pursued at university-based mostly research laboratories yielded an intensive pool of talented personnel in fields which include Laptop graphics, simulation, and networked environments and founded backlinks involving tutorial, army, and business get the job done. The history of this technological advancement, plus the social context wherein it happened, is the topic of this information.

He argued that a partnership between pcs as well as the human Mind would surpass the capabilities of either alone. As founding director of The brand new Information Processing Techniques Office environment (IPTO) from the Protection Highly developed Research Jobs Company (DARPA), Licklider was ready to fund and persuade initiatives that aligned along with his vision of human-Personal computer interaction while also serving priorities for armed forces methods, like data visualization and command-and-control systems.

حققت تقنية الواقع الافتراضي العديد من الإنجازات لكنها لم تزدهر

أما في مجال أجهزة الواقع الافتراضي, يوجد العديد من الشركات التي تختبر تقنيات عرض أكثر خفة من ناحية الوزن.

نظام إلكتروني متكامل من “لينك ديفيلوبمنت” يقدم تجربة الذكاء الإصطناعي والواقع الإفتراضي الى سوق العقارات

دعنا لا ننسى مسألة الراحة. يمكن أن تشعر سماعات الواقع الافتراضي بالثقل والحرارة وقد تسبب إجهادًا للعين لدى بعض المستخدمين.

By way of example, the Cinerama widescreen film format, at first termed Vitarama when invented with the 1939 New York Entire world’s Reasonable by Fred Waller and Ralph Walker, originated in Waller’s scientific tests of vision and depth perception. Waller’s do the job led him to center on the value of peripheral eyesight for immersion in an artificial environment, and his target was to devise a projection technology that can duplicate the entire human industry of vision. The Vitarama procedure used multiple cameras and projectors and an arc-formed display to create the illusion of immersion during the Place perceived by a viewer. However Vitarama wasn't a commercial strike until finally the mid-fifties (as Cinerama), the Army Air Corps correctly employed the method through Globe War II for anti-plane instruction under the title Waller Flexible Gunnery Trainer—an illustration of the hyperlink involving entertainment know-how and armed forces simulation that would later on progress نور the event of virtual fact.

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